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Star Wars Jedi: Fallen Order is played like Sekiro, according to its developers

Star Wars Jedi: Fallen Order is played like Sekiro, according to its developers

Expected for November 15, Star Wars Jedi: Fallen Order is still surrounded by a thick aura of mystery that Respawn Entertainment dissipates in a trickle. 

In the latest issue of EDGE, Jason de Heras, lead combat designer on Star Wars Jedi: Fallen Order at Respawn Entertainment, said the fighting system of his game was "  very similar to Sekiro  ."



Sekiro: a game based primarily on timing and countermeasures


For those who are unfamiliar with the latest title of From Software: Sekirois a particularly punitive action game, whose keys to success lie in the science of rhythm and counters. Rather than going head-to-head with the enemy, it is a question of letting the opponent come to you, and to parry his attacks in order to break his defenses. 

"  I thought it was rather daring, and comforting, to know that you could do this type of game (Sekiro, ed) without an endurance bar," says Jason de Heras at EDGE. Enemies let you attack, roll, and all for free - and then the AI ​​will tell you if you're doing it right. It simply confirmed that we did not have to limit everything the player did, but leave them a little more space, and let the AI ​​put a ruler on their fingers, or a loaf in their face. It was a very positive thing to see that there was a game that was similar to ours. Very similar  . 

What to understand from his statements exactly? What Star Wars Jedi: Fallen Order will be a complicated game to apprehend? Not necessarily. The title of Respawnshould probably escape a new controversy around the difficulty in the video game, but will not fail to remind players who feel too confident that the path of the Jedi is fraught with pitfalls. And that the Force and a lightsaber are sometimes insufficient to get rid of the most devious opponents. 

Star Wars Jedi: Fallen Order will be released on November 15th on PC, PS4 and Xbox One. 

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