اعلان راس الصفحة

65% of online gamblers would have been victims, at least once, of threats or harassment

65% of online gamblers would have been victims, at least once, of threats or harassment

The majority of the titles of this generation offer an online mode, allowing anyone to compete. Games like League of Legends, Fortnite, PUBG, Call of Duty or Overwatch have even built their success on this essential option to the player's experience. 

But online video gaming is also a breeding ground for toxic behaviors that many have had to face. This is in any case what reveals the study of an association, ADL League, through a speaking figure. These are 65% of players who have already experienced harassment by sharing a game online! Their origins or sexual orientations were particularly targeted.

Very common behavior online


ADL League conducted this survey of 1,000 respondents who answered questions around online games, in which games are played with strangers. Result? 65% of those questioned say they have already been harassed, including with threats. The most serious thing is that this harassment would last in time following the dissemination of personal information on the victims. 

As is often the case when harassment takes place, it is the victims' origins and sexual orientation that are primarily targetedADL League cites the example of Hispanic players, Asian or black. One-third of LGBTQ + were also harassed on online games. Women are not spared, with lots of sexist remarks - the voice betraying their sex at the microphone. Racist speeches are also very present: 23% of the respondents have already heard discussions promoting white supremacy.

Some games have more toxic behaviors


The DNA League study also focuses on games that cause the most hate and harassment. At the top of this sad ranking is DOTA 2 with 79% of players affected by harassment or threats. Then come to CS: Go and PUBG, which both have 75%. Overwatch and League of Legends have the same disastrous score. 

Of course, good students stand out as World of Warcraft with only 20% of players suffering from these toxic behaviors. NBA 2K and Minecraft have similar scores.
For Daniel Kelley, head of the ADL League association, the problem is that the studios do not offer the tools needed to fight against online hate behavior. A problem also presents on the side of social networks whose moderation is far too slow and/or lax. 

Post a Comment

0 Comments